- Creator god sim god powers split into abilities (active) and passives (always on)
- Ability categories: spawning, targeted attacks, fleet management, special states, super weapons
- Range scaling: most powers use adjustable ranges like 5-20 with step increments
- Custom gods let you pair one ability with multiple passives for synergy
- Best strategy: match your power to your map's planet and ship types
Creator God Sim God Powers Overview
In creator god sim god powers are the heart of custom god design. Every god you build combines a set of active abilities and passive traits, and the difference between a mediocre god and a dominant one comes down to how well those powers synergize. Powers fall into six broad categories: spawning powers, targeted attacks, fleet management, special states, super weapons, and miscellaneous effects.
Pick an ability that covers your weakness, then pick passives that amplify your strength. A god stacked with only offensive powers crumbles when its economy can't keep up.
| Category | What It Does | Example Powers |
|---|---|---|
| Spawning | Creates turrets, mines, or ships | Fortify, Minefield, Reinforcements |
| Targeted Attacks | Disables or destroys enemy assets | EMP, Freeze, Earthquake, Confinement |
| Fleet Management | Converts or relocates your fleet | Armageddon, Mobilize, Fleet Recall |
| Special States | Timed global buffs or debuffs | Power Surge, Shield, Epidemic, Invisibility |
| Super Weapons | High-impact signature attacks | Celestial Beam, Power Sword |
| Miscellaneous | Utility and chaotic effects | Vortex, Gamble, Divine Justice |
Active Abilities Breakdown
Active abilities are triggered during play and most feature a tunable range — for example, Fortify spawns 5 to 20 turrets in increments of 5, while Freeze lasts 3 to 15 seconds in 1-second steps. Wider or longer settings usually mean a proportionally higher cost or longer cooldown, so dial in the value that matches your map's pace.
| Ability | Effect | Tunable Range |
|---|---|---|
| Fortify | Spawns N turrets | 5-20 (++5) |
| Minefield | Spawns N mines | 5-20 (++5) |
| Reinforcements | Produces N ships at a planet | 1-20 (++1) |
| Confinement | Traps enemy ships for Ts | 5-30s (++1) |
| EMP | Disables power at a base for Ts | 3-15s (++1) |
| Freeze | Freezes enemy ships for Ts | 3-15s (++1) |
| Armageddon | Converts up to N ships to nukes | 1-30 (++1) |
| Shield | Boosts defenses for Ts | 10-60s (++5) |
| Divine Justice | Vaporizes N% of troops from every team | 10-50% (++5) |
| Vortex | Creates a black hole for Ts | 10-60s (++5) |
Self Destruct shatters planets — including your own. It pairs with Undead-style powers but will ruin an unprepared player's run.
Undead Power Synergies
The Undead line rewards planning. Local Revival and Reanimate bring undead troops back, Summon Undead floods the field, and Skullsplosion detonates everything at once for a massive burst finish.
Aggressor Build
- Armageddon for nuke conversion
- Earthquake to shatter planets
- Random Kills Explode passive
Fortress Build
- Shield + Tactical Shields passive
- Fortify for turret walls
- EMP to break sieges
Trickster Build
- Invisibility + False Gods
- Vortex for displacement
- Gamble for chaos value
Passive Powers and Economy
Passives run constantly in the background and define your god's economy. Ship-spawning passives like Bonus Moon Ship (5-100% chance) scale your production, while defensive passives such as Tactical Shields reward holding planets with large garrisons.
| Passive | Effect | Tunable Range |
|---|---|---|
| Bonus Moon Ship | N% chance for bonus ship on moons | 5-100% (++5) |
| Fleet Specialty | N% chance to produce a specialty ship | 1-25% (++1) |
| Planet Reinforcements | Spawns N bonus ships per planet | 1-5 (++1) |
| Tactical Shields | Planets with N+ ships gain a shield | 1-50 (++1) |
| Faster Turret Production | Turrets build Nx faster | 2-5x (++1) |
| Random Kills Explode | Kills have N% chance to explode | 5-50% (++5) |
| Tick Tick Freeze | Every N kills freezes nearby troops | 3-20 (++1) |
New god builders consistently undervalue production passives. Bonus Moon Ship and Planet Reinforcements compound over a full match and often outperform flashier combat powers.
Explosion and freezing passives convert your casualties into area denial. Revenge Freeze and Cold Space punish aggressive opponents, while Revenge Explosion trades deaths for damage — strong in swarm-style matchups.
Step-by-Step: Building a Custom God
Follow this workflow to assemble a god whose powers actually fit together instead of clashing.
Define Your Win Condition
Decide whether you win through raw production, attrition trades, or a single decisive super weapon. Every later choice feeds this goal.
Select One Core Ability
Choose the active power that anchors your strategy — for example Armageddon for a nuke finish or Shield for a turtling approach.
Add Supporting Passives
Pick passives that fuel the ability. Nuke builds want production passives; fortress builds want turret and shield passives.
Tune the Ranges
Adjust each power's tunable value. Long-duration states (30-60s) suit slow maps; small increments suit fast skirmish maps.
Test in a Private Room
Run your god in custom rooms before public play. Watch whether cooldowns line up with your economy's rhythm.
Finished gods can be shared for use in public rooms and added to a map's god selection in the map creator, so your build can become part of a community map's roster.
Before You Publish Your God:
- Ability and passives share one clear win condition
- All tunable ranges match your target map pace
- Tested in at least three custom room matches
- Lore, name, and icon filled out
- Production speed set to support ability costs
Power Combos and Matchup Tips
Strong god powers become great through pairing. These combinations cover each other's weaknesses and create turns where multiple effects fire in sequence.
| Combo | Powers | Why It Works |
|---|---|---|
| Nuke Finisher | Armageddon + Nuke Pursuit + Bonus Moon Ship | Build economy, then convert everything at once |
| Attrition Engine | Epidemic + Revenge Explosion + Tick Tick Boom | Every kill compounds into area damage |
| Lockdown Push | Confinement + EMP + Shield | Freeze defenders, disable power, push safely |
| Undead Bomb | Reanimate + Summon Undead + Skullsplosion | Mass revive, then detonate the whole wave |
| Moon Economy | Mega Moon Miner + Bonus Moon Ship + More Moon Turrets | Dominates moon-heavy maps |
Shieldbreaker disables all shields, and Wormhole Vacuum erases enemy wormholes. Popular meta builds have answers, so avoid one-dimensional power picks.
Remember that map composition matters as much as the god itself. Favorite Planet and Asteroid Bonus passives only pay off on maps with the matching planet and asteroid types — check the map before locking in.
FAQ
Q: What are creator god sim god powers exactly?
God powers are the abilities and passives you assign when building a custom god. Abilities are triggered actively during a match, while passives apply continuously. Each power has a tunable range that scales its strength or duration.
Q: Can custom gods be used in every game mode?
No. Custom gods work in custom rooms and can be added to maps via the map creator, but they cannot be used in Classic or Expert rooms.
Q: Which power is best for a first custom god?
Reinforcements paired with Planet Reinforcements is a reliable starting point. It is straightforward, scales with map size, and teaches you how production pacing interacts with ability usage.
Q: How do Undead powers work together?
Undead powers revolve around fallen troops. Local Revival and Reanimate return undead troops to the field, Summon Undead and Transfigure Undead deploy them, and Skullsplosion detonates all undead troops for a burst of damage.